My first experience in the mobile game design industry

Game Design: My first experience in the mobile game design industry

How it all started?

I guess it all started one year ago when I was thinking what I want to do when I finish high school. I came up to a point where I needed to decide either to become a chef or a graphic designer. While I was trying to understand what a logo is and how I can design one, I found 99designs. In a few months I won my first logo design contest and I found something that I really love to do, so the decision was made for me. In the past months I've designed a few more brands for different companies and I was learning a lot to pass my final exam. Two months ago I finally graduated from high school and I pass the exam. I knew I wanted something better and it wasn't college, so I kept doing what I love to do and find my own way of making things. After that, I've entered my first game design contest and I won, so here it starts my collaboration with Alex.

Game Design: My first experience in the mobile game design industry

What is about the game?

The game is called Laddersnake and it's a re-interpreted version of a classic game. Aside from the pitfalls of the snakes, you can interact with your opponents by knocking them back spaces, advancing yourself spaces and placing traps. You can play with up to 3 other friends, or you can try your luck against the computer players. Also the game has 3 different boards for all ages.

Game Design: My first experience in the mobile game design industry

Ok,ok, but how can I actually start to design a game? What was my first step?

The design process is easy and FUN, but it also involves a lot of HARD WORK! I usually start the design with a sketch on a piece of paper and then I end the process on my computer. The first step was to design the logo of the game, choose the colors that I want to use and the theme. After that, I've made: the boards, the characters, the skills, the bonuses, the traps, the backgrounds, the buttons and other details used in the game. I end up helping Alex and doing all the assets for the iPhone and iPad retina and non-retina in both portrait and landscape view.

Game Design: My first experience in the mobile game design industry

What have I learned? What are my discoveries?

This was a great project and I loved it so much from the beginning. I've learned that you need to combine all the elements of the game to make it look good, they need to be connected in a way or another. Overall I've designed all the game elements and assets and I must say this was a fantastic project for me, that pushed my skills way beyond their old limits!
So, my advice is:
If you want to cook then cook, if you want to design games then do it, you don't need a degree, you can create your own job, just be yourself! There is a lot of free information and tutorials on the Internet, you can start anytime you want, you can even create your own game!

11 comments

dvaruh
Amazing story! Taking into account that it's your first real project, I think you did the perfect design. Moreover, this post motivates me and others to stand up and do something, that we really love to do.
AndreiCiocoiu
Thank you! I'm glad I can motivate and inspire you and other people to stand up and do something that you like! It was a pleasure to share this with you!
dvaruh
Thank you!
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Sm1ne
I liked that the game looks fun, not boring...and the colors are very nice. Take +1
AndreiCiocoiu
Thank you!
jviaches
Inspiring story, but more technical details would be appreciated. What most difficult parts you experienced and what was the solution. Beyond that great story :)
AndreiCiocoiu
Thanks, I think the most difficult part or I can say challenging and time consuming was to provide all the right assets for the Ipad and Iphone, with the specific resolution for retina display and non retina display and depending to the view: portret or landscape. Probably this was challenging for me because I've only design logos in the past months and I wasn't commonly with this technical details. The soulution was to document about every display and the right resolution for the best quality and then just save, export, save, export… every element.

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